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Listicler
Cascadeur

Cascadeur

AI-assisted, physics-based 3D character animation software

Founded
2019
Starting Price
$0
Category
3D & Animation
Company Size
11-50 employees
Last updated June 14, 2026

About Cascadeur

Cascadeur is a standalone 3D animation software for creating keyframe animation as well as cleaning up and editing imported and motion-capture animations. Its AI-assisted posing and physics tools dramatically speed up the animation process while producing natural, high-quality results. It works with .FBX, .DAE, .USD and other formats, making it easy to slot into virtually any game or VFX animation pipeline.

Pros & Cons

Pros

  • AI-assisted AutoPosing makes creating natural, balanced poses far faster than manual keyframing
  • Physics-based AutoPhysics tools produce realistic motion that is difficult to achieve by hand
  • Generous free tier with the full animation toolset for non-commercial use
  • Affordable Indie tier ($8/mo) for hobbyists and small studios under $100k revenue
  • Annual subscriptions convert to a perpetual license after one year
  • Works with .FBX, .DAE, .USD and .GLTF for easy pipeline integration with Unreal, Maya, Blender and game engines

Cons

  • Free plan can only export the proprietary .casc format and is non-commercial only
  • Specialized for character animation, not a full 3D modeling, texturing or rendering suite
  • AI posing and physics tools have a learning curve for animators new to the workflow
  • Commercial use requires a paid Pro or Teams license, which is pricier than the Indie tier
  • Smaller community and tutorial ecosystem compared to established tools like Maya or Blender

Key Features

AutoPosing

A neural-network-powered smart rig that positions the rest of the body automatically as you move control points, helping you create natural poses faster

AutoPhysics

Applies realistic, physically natural motion to your animation while altering your keyframes as little as possible

Quick Rigging Tool

Drag-and-drop joints to auto-generate a rig, with one-click rigging for standard skeletons from Daz3D, Character Creator, Mixamo, Unreal Engine, MetaHuman and more

Animation Unbaking

Turns any baked animation where every frame is a keyframe into an editable one by automatically selecting keyframes and interpolation intervals

Video Mocap

Convert videos into animation, then clean up and edit the result with Animation Unbaking and Fulcrum Motion Cleaning for high-quality output

Secondary Motion

Use sliders to shake, bounce and overlap body parts, bringing idles and action moves to life

Copy/Paste Retargeting

Transfer animations between humanoid characters of different proportions in two clicks, regardless of skeletal structure

Finger AutoPosing Controllers

Intelligent controllers that dramatically speed up animating hand behavior and gestures

Broad Format Compatibility

Imports and exports .FBX, .DAE, .USD and .GLTF files for easy integration into existing animation workflows

Cross-Platform Desktop App

Runs as a standalone application on Windows, macOS and Linux

Pricing

Free
$0/month
  • Complete animation toolset
  • Rigging tools
  • Physics-based tools
  • Inbetweening tool
  • Animation unbaking
  • Export to .casc format only
  • Non-commercial use only
Indie
$8/month
  • Everything in Free
  • Export to .fbx and .dae
  • Priority support
  • Commercial use under $100k/yr revenue
  • Billed annually, becomes perpetual after 1 year
Pro
$33/month
  • Everything in Indie
  • Unlimited commercial use
  • Dedicated chat support
  • Animation retargeting
  • Interaction with environment
  • Scene linking tool
  • AutoPosing for quadrupeds
  • 14-day free trial
Teams
$33/user/month
  • Everything in Pro
  • Centralized user management via admin dashboard
  • Role-based permission system
  • Dedicated Discord chat for the team
  • 30-minute onboarding call
  • 14-day free trial

Best For

Game Character Animation

Indie developers and studios animate game-ready character rigs and export them directly to Unreal Engine or Unity

Motion Capture Cleanup

Animators use Video Mocap, Animation Unbaking and Fulcrum Motion Cleaning to turn raw or baked mocap into clean, editable animation

VFX and Film Animation

VFX studios animate and clean rigs across multiple DCC tools for film, VR and interactive experiences

Action and Combat Sequences

Creators use physics-assisted tools to produce realistic action moves, jumps and combat with accurate body mechanics

Learning 3D Animation

Students and hobbyists learn keyframe and physics-based animation for free before moving to commercial projects

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